posted by jwerner on Friday, February 16, 2007 12:01 AM

MakeHuman + Fiber

Figur erzeugen mit MakeHuman

  1. MakeHuman-Blender-Datei öffnen
  2. Im rechten Fenster (das Phyton-Skript) Alt+P drücken
  3. Das Base.Mesh (die Figur) selektieren
  4. Im Editmenü (F9): Modifier SubSurf und Links and Materials Set Smooth einschalten, um Resultate der Deformationen besser erkennen zu können.

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Change Log

Created OnFeb 16, 2007 12:01:22 AM CET
Created ByJoachim Werner
Updated OnFeb 16, 2007 12:01:22 AM CET
Updated ByJoachim Werner